Wednesday, May 28, 2014

Tuesday, May 27, 2014

5/27/14: Art Style Decided! Shitty == Scary!

So, due to the fact that:

1.  I'm shitty at art.
2.  Sometimes ugly looking things have and off-putting feeling...

I'm taking a page out of ImScared's book and going for a 3D, shoddy pixellated look.

Something like this...

Right now, the stuff I'm making isn't final.  I'm going for as shitty as possible, to see how it looks.  And I'll slowly polish it into a golden turd over time.  This is mostly to justify this floor tile I just made.

Such Majesty...

Also tweaked the character a bit, and got a sprint function to work.  Whoopie!

Monday, May 26, 2014

5/26/14: Look at me! I can do Unity!

I'm finally starting to wrap my mind around this C# scripting stuff!  Lights flicker on when I want them to (all spooky-like), and that took a lot longer to implement than I anticipated...

Progress HO!

Bask in the neatness!

Sunday, May 25, 2014

5/25/14: I'm sick, dammit! :(

Christ, I feel shitty.

Did some minor look-overs of what I've got done so far, but for the most part I've taken it easy today. :(

Saturday, May 24, 2014

5/25/14: Oh man! First post to kick things off!

Been a while since I've kept track of what I've been up to on a daily basis!  Here's hoping this'll keep me on track for the summer ahead...

So this game's going to be VASTLY different from Cipher, my first endeavor.  "That Freaky Basement Feeling" (tentatively titled) is going to be a first-person horror game that tries to encapsulate that panicked, adrenaline-fueled feeling you get when you turn off the lights in the basement and try to bolt up the stairs as fast as you can.

90% of the game will take place in almost pitch blackness (*cough*becauseIcan'tdoart*coughcough*).  Light will be your safe haven from the nastiest that lurk out of sight, and each monster will have its own quirks and behaviors that the player has to adjust for in order to survive.

As expected from the lack of visuals, sound design is going to play a SIGNIFICANT role in this game's development.  Monsters are going to be sloshing, growling, giggling, slithering, and doing all SORTS of things (that you can't see, but you can imagine).  So that'll be a fun thing to experiment with.

So far, this is what's on my plate for the summer:
1.  First time working in Unity (including the C# programming language)
2.  First time working in 3D (hopefully the simplistic 1st person perspective will make things easier)
3.  New, heavy focus on sound quality and effects.
4.  Gonna try to scare people.  We'll see how that goes. :P

It's looking to be a busy summer!